Nintendo Switch upcoming games list, Switch Online NES games list and all 2018 release dates


After years of speculation and a missed E3 showing, the Nintendo Switch – formerly known by its codename Nintendo NX – has been unleashed upon the world.

The successor to the Wii U and 3DS is a portable handheld console with detachable controllers, with the option to connect to a TV or play standalone in tabletop mode.

This has paved the way for many, many games – which we’ve listed in entirety in this article to help you work out what to play next.

On this page:

Here is every confirmed Nintendo Switch game, first with known release date (for Europe, unless otherwise stated).

Upcoming Nintendo Switch games with confirmed release dates:

October 2018:

November 2018:

December 2018:

‘Winter’ 2018:


As well as the above dated games, there are many others announced with no release scheduled – many first-party titles included.

First-party Nintendo games with no release date:

Third-party games with no release date:

Nintendo launched a paid, subscription-based online service on September 18th.

For $4 / €4 a month or $20 / €20 a year, players receive discounts on digital purchases, get cloud save support and access to a library of classic games with added online play as part of a dedicated app, including NES classics Super Mario Bros 3, Balloon Fight and Dr. Mario, with more added post-release.

Complete Nintendo Switch Online NES games list:

Switch Online NES additions in October 2018

Switch Online NES additions in November 2018:

Switch Online NES additions in December 2018:

Here is every game released on Nintendo Switch so far, week-by-week, in reverse chronological order:

Latest releases (August 23rd, 2018):

Latest releases (August 16th, 2018):

Latest releases (August 9th, 2018):

Latest releases (August 2nd, 2018):

July 26th, 2018:

July 19th, 2018:

July 12th, 2018:

July 5th, 2018:

June 28th, 2018:

June 21st, 2018:

June 14th, 2018:

June 7th, 2018:

May 31st, 2018:

May 24th, 2018:

May 17th, 2018:

May 10th, 2018:

May 3rd, 2018:

April 26th, 2018:

April 19th, 2018:

April 11th, 2018:

April 5th, 2018:

March 29th, 2018:

March 22nd 2018:

March 15th 2018:

March 8th 2018:

March 1st 2018:

February 22nd 2018:

February 15th 2018:

February 8th 2018:

February 1st 2018:

January 25th 2018:

January 18th 2018:

January 11th 2018:

January 4th 2018:

December 28th 2017:

December 21st 2017:

December 14th 2017:

December 7th 2017:

November 30th 2017:

November 24th 2017:

November 16th 2017:

November 9th 2017:

November 2nd 2017:

October 26th 2017:

October 19th 2017:

October 12th 2017:

October 5th 2017:

September 28th 2017:

September 21st 2017:

September 14th 2017:

September 7th 2017:

August 31st 2017:

August 24th 2017:

August 17th 2017:

August 10th 2017:

August 3rd 2017:

July 27th 2017:

July 20th 2017:

July 13th 2017:

July 6th 2017:

June 29th 2017:

June 22nd 2017:

June 16th 2017:

June 8th 2017:

June 1st 2017:

May 25th 2017:

May 18th 2017:

May 11th 2017:

May 5th 2017:

May 2nd 2017:

April 28th 2017:

April 20th 2017:

April 18th 2017:

April 13th 2017:

April 6th 2017:

March 30th 2017:

March 23rd 2017:

March 16th 2017:

March 9th 2017:

Launch day (March 3rd):

As well as the games of the above, Shigeru Miyamoto told Eurogamer back in 2015 that Pikmin 4 is on the way and it’s likely to be a Switch title, and not the 3DS side-scroller announced in September.

Meanwhile, multiple Eurogamer sources said Pokmon Stars, a Switch edition of last year’s 3DS adventure Pokmon Sun and Moon, is no more – with the next Switch game being a proper Pokmon role-playing game instead.

Finally, while not full announcements, other possible Switch games from third party studios include:

There of course should be much more to come; development kits have been in the hands of studios as of 2015, with Nintendo itself releasing a list of studios working on Nintendo hardware:

What is the Nintendo Switch?

Nintendo Switch is a home console that can be played on the move. It has the form factor of a handheld system, with a screen bookended by two controllers – named Joy-Cons – that can be attached and detached as required.

So how does it work? There’s three play modes; ‘Handheld Mode’ sees the Joy-Cons attach to the base unit to be played on the go; ‘TV Mode’ which connects the system via a dock to a television, with controllers attaching to a central module – the Joy-Con Grip – or synced to a decided Xbox-style ‘Pro Controller’ (available separately), and ‘Tabletop Mode’, which uses a built-in stand so the screen can be displayed upright anywhere, with the Joy-Cons detached controller(s) to play local multiplayer games.

Changing between the three modes is designed to be as frictionless as possible, as this video shows:

The move allows Nintendo to develop and release games for a single system that can cater to audiences who prefer portable and home-based games, and is a strategy that makes sense in light of Nintendo’s decision to merge its handheld and hardware divisions under one roof so the two teams can collaborate on its next system back in 2013.

How do Joy-Cons and other peripherals work, and other ways to play

The Joy-Cons themselves offer several features. As well as more traditional inputs like an analogue stick (that can be clicked in), face buttons, shoulder buttons and a Home button and Share button (allowing screens and later video to be uploaded to social networks), the Joy-Cons will offer Wii-style motion sensors and ‘HD Rumble’.

The latter is said to be accurate enough to convey a variety of feedback levels; one example was the feeling of moving ice cubes in a glass, with different levels of feedback for one, two or three cubes, and water filling to the top of the glass.

Additionally, the right Joy-Con features an NFC reader for tapping in amiibos, as well as a motion IR camera said to detect the shape, motion and distance of the objects in front of it, such as a hand playing rock, paper scissors.

Nintendo is also providing an Xbox-style Pro Controller, similar in design to its previous Pro controllers for Wii and Wii U, but with the addition of HD Rumble, motion sensors and NFC support.

As for the base system, it features a 720p, 6.2 inch touch screen with a capacitive, 10-point multitouch display – meaning multi-finger gestures are supported, offering input akin to modern smartphones as opposed to the stylus-driven Wii U and 3DS. As well as online connectivity, up to eight Switch systems can also be connected locally.

Battery life, meanwhile, is said to range from two and a half hours to six hours depending on the software and usage conditions, with Nintendo claiming roughly three hours of play with launch title The Legend of Zelda: Breath of the Wild. The system can be charged with an AC adapter on the move with a USB-C connector. The Joy-Cons themselves, meanwhile, have a charge time of around 20 hours.

Elsewhere, there’s details about storage. Nintendo Switch offers 32GB built-in, some of which will be taken up by the operating system, and can be expanded with SDXC cards up to 2TB in size. Of course, with game cards not expected to store much data on the system itself, it’s assumed 32GB will last a while for those not downloading games digitally.

Finally, recent Nintendo patents have hinted at possible VR support for the Switch, where the device can clip into a headset similar to Gear VR or Daydream View. While it’s unknown whether this will be available all during the system’s lifespan, but it’s a hint that Nintendo is at least considering the technology.

How much does Nintendo Switch cost and where can I pre-order?

Nintendo Switch is available March 3rd, 2017 in Europe, North America, Japan and other select territories, with the launch unit featuring a base console, a TV-connecting Dock, left and right Joy-Con controllers, wrist-straps, and a basic Grip controller module for 29,980 Yen, $299.99 and 279.99.

You can place pre-orders from Amazon worldwide; in the UK it’s also available from GAME, Argos, Tesco and ShopTo, while the in US, from Best Buy, Walmart, Target and GameStop.

Though two versions are available – with grey, or red and blue Joy-Cons – neither come packed in with a game, the first for a Nintendo system at launch since the GameCube. Additionally, the Grip controller that comes with the system doesn’t charge the Joy-Cons during play – you’ll have to pay for a 28 charging grip, or remember to slide the controllers back into the dock to charge them after playing.

Other peripheral prices are also on the steep side; a pair of new Joy-Cons run at 75, or 42.99 individually. A wireless Pro Controller costs 64.99, meanwhile. There is also a steering wheel that was demoed for Mario Kart 8 Deluxe, though this has yet to be given a price or release date.

Nintendo Switch online features, backwards compatibility, physical media and other features

3DS and Wii U social features Miiverse and StreetPass won’t be part of the Switch, instead to be replaced with a Share button on the left Joy-Con that can upload screenshots to social networks, and post-release, videos. Meanwhile, Mii Maker returns – albeit buried within the System Settings menu – and while video streaming services won’t be offered at launch, they are being considered for a later date.

Nintendo will launch a paid, subscription-based online service with the Switch in 2018 (originally scheduled for late 2017), with a free trial period until then. Pricing set for the $4 / €4 a month or $20 / €20 a year, with players receiving discounts on digital purchases, and access to a library of classic games with added online play, including NES classics Super Mario Bros 3, Balloon Fight and Dr. Mario.

Nintendo will also release a smartphone app allowing friends to chat online and arrange appointments. But until then, we have the return of friend codes.

We know that game cartridges (GameCards) – and not discs – will be the form of physical media the Switch will use, taking after the portable 3DS rather than high capacity discs like the Wii U. This was hinted at in 2016 with a trademark for The Legend of Zelda: Breath of the Wild that included cartridge-based games, so doesn’t come as a big surprise.

Interestingly, a Eurogamer source said there are no plans for backwards compatibility, meaning the Switch will be a clean break from the 3DS and the Wii U, which supported the DS and Wii respectively (which, in turn, supported Game Boy and GameCube games at launch).

On a possibly related note, one source said the operating system for the Switch will be brand new – but not Android-based despite previous reports. Whatever form the dashboard will take, expect the new cross-platform account and reward service My Nintendo to feature, following its debut on smartphone app Miitomo earlier this year.

Nintendo has also confirmed once linking their previous Nintendo Network ID and Nintendo Account to their Switch, funds from the 3DS and Wii U can be transferred and spent on the Switch.

Virtual Console has been confirmed by Nintendo, though won’t appear on the system at launch. While platforms have yet to be discussed, Eurogamer sources have said GameCube Virtual Console games including Super Mario Sunshine, Super Smash Bros. Melee and Animal Crossing will appear.

An upgrade programme where you can buy discounted versions of Virtual Console games purchased on previous systems is said to be in the works.

As previously suggested by Nintendo, region locking is a thing of the past, allowing you to play software from any region on the system. It’s actually very easy to browse other eShop regions by creating new accounts, and while you can’t use credit cards to buy from other regions, demos will download just fine.

Finally, the limits of digital game sharing have been revealed. Up to eight accounts can be available on a Switch console, and any account can access the games stored on it. To play games on another Switch, the account needs to be deregistered within the eShop settings before it is downloaded elsewhere.

Meanwhile, game save data is stored only on the system, and cannot be transferred to other systems or even the SD card as a backup.

Nintendo Switch is being powered by a custom Nvidia mobile Tegra processor, with development kits using something similar to the X1 chip that’s found in the Shield Android TV console and the Google Pixel C tablet.

Leaked specs confirmed by Digital Foundry before release however reveal there is a difference when the system is docked (for playing on a TV) and undocked (when playing on the move). While the CPU remains the same, the system will run at 40% of the speed – from 768MHz to 307.2MHz – when undocked, with developers allowed to keep it at the lower spec when docked if they so choose.

However, just before release it was revealed developers are also able to opt for a new performance mode that increases GPU speeds by 25% – up to 384MHz – if they so wish.

While CPU will remain the same regardless – to ensure game logic “will remain entirely consistent” – according to Digital Foundry “the machine’s embedded memory controller runs at 1600MHz while docked (on par with a standard Tegra X1), but the default power mode undocked sees this drop to 1331MHz”. That said, developers can opt to retain full memory bandwidth in their titles should they choose to do so”.

More on this, and other specs details, in the following video and dedicated Nintendo Switch specs analysis article:

As with the Wii, Wii U, DS and 3DS, it’s another Nintendo system that isn’t attempting to compete with current generation hardware, so don’t expect PS4 or Xbox One quality visuals; the aim and benefit of using Tegra is striking a balance between power and energy efficiency to maintain battery life, which is vital for a portable system.

That said, Tegra is no slouch. To quote Digital Foundry’s report on the Switch’s use of Nvidia Tegra hardware, here’s how the X1 chip lines up: “…Doom BFG Edition on Xbox 360 and PS3 runs at 720p60 with frame-rate drops [and]the same game running on the Shield Android TV micro-console, based on X1, hands in a near-flawless 1080p60 presentation. Trine 2 – another 720p30 game on Sony and Microsoft’s last-gen consoles – operates at 1080p30 on Tegra X1.”

For more hardware specifics, including discussion on how the chip might be cooled, a more thorough breakdown on X1 technology and thoughts on the possible CPU set up, read Digital Foundry’s extensive Nvidia Tegra codename NX piece.


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