CAPCOM’s next iteration of Devil May Cry 5 was revealed at E3 2018 – here’s everything we know about the game so far.
Devil May Cry 5 – Weapon Reveals
In a panel at New York Comic Con, Capcom has revealed more weapons that will be coming to Devil May Cry 5.
The panel was not live-streamed, but YouTuber R K uploaded footage of the event – and it makes for incredibly interesting viewing.
First up, the motorbike weapon Cavaliere bike is detailed, showing us what we can do with the weapon in the Swordmaster style.
The Balrog and Cerberus (which both return from Devil May Cry 3) were also demoed – the latter getting three interesting modes this time around.
Finally, we see the Faust. Oddly, this is a hat that uses your collected Red Orbs to power its mighty attacks, but if you kill enemies with certain moves, it rewards you even more Red Orbs as compensation.
The whole set of Dante weapon videos can be seen on the aforementioned Youtube account.
Let me get this out of the way. I’ve never played a Devil May Cry game before. I’ve loved hack n slash games since I was kid, but I’ve never touched the series, despite it being the golden child of the genre. I have played Bayonetta, which appears to be its nearest neighbour, clearly drawing a lot of influence from the franchise.
This means I don’t know my Nero’s from my Dante’s, but as soon as I felt the power of the Devil Breaker, all of my naivety fell away.
This is a game series founded on feeling, and Devil May Cry 5 really goes out of its way to set a tone and ramp up the madness from the first second.
But first, I have to talk about how this game looks. Rain soaked cobblestone is juxtaposed by the vibrant hue of balloons above as Nero’s coat billows in the wind.
Demon shadows project on to the walls teasing you into the next area, a huge, neon billboard lined skyscraper pulsating with demons.
The gothic, clearly English architecture and colour palette are a delight to the senses, and its great to see how minutiae like double-decker buses and ambulances line up besides apocalyptic demon growths that cover most structures.
The eldritch demon designs are teeming with detail, a level only matched previously by Bloodborne. Their harrowing, insect-inspired designs are exposed by gorgeous ambient lighting as globs of coagulated blood shoot around the room as you tear through them.
In the background, a heavy bassline shoots endorphins to your brain as you attempt to figure out the combo system. I switched on Auto Assist as I’m not exactly a veteran and wanted to get the most of the demo.
What followed was a magical series of combos that had me leaping around the arena, using my gun as a jump pad and literally revving up my sword by hammering on the left trigger.
The haptic vibration is gorgeous and it feels amazing to slam your sword down into a demon once you’ve charged up the weapon.
Not to mention the Devil Breakers, Nero’s customizable arms that can be used as a heavy attack to blast away foes or (when in a serious bind) as a massive, jaw-dropping explosion.
This severs the arm, and you only have a limited amount of breakers before you’re left without a limb.
Being forced to think about the amount of arms you have left in battle adds a fascinating tactical spin onto the formula and in my opinion, is the unique selling point that makes this game shine.
I loved using the arm to escape from nefarious traps or to deal huge damage to a boss enemy, yet I also really enjoyed the challenge of dealing with an armless Nero when I’d over-utilized my power.
Nero as a character is effortlessly likeable. He instantly reminded me of Spider-Man, cracking wise and living up to his bold, pretentious claims of strength.
His constant teasing fired me up to pull off even more wacky combos in-game. Devil May Cry 5 is a very stylish and dare I say, extremely ‘Cool’ game that owns its vision from the soundtrack to the aesthetic. In a sea of games it pushes to the front and proclaims its awesomeness, and that was something I could totally respect in a game that is all about action.
As I tore through the final boss in the chaos of a crumbling fort, I was smiling and biting my lip trying to chain up the next insane combo to crush my foe. I can’t wait to do so much more of that when the game drops on March 8, 2019.
Gamescom Preview by Jordan Oloman
Devil May Cry 5 – Overview
Release Date: Q1 2019
Platforms: Xbox One, PS4, PC
Devil May Cry 5 – E3 Announcement
Devil May Cry 5 was formally announced at E3 2018 this year by Capcom on the Microsoft stage during the Xbox presser.
The game is the fifth installment in the Devil May Cry series. It is a sequel to Devil May Cry 4, which was released in 2008 – the first numbered entry in the title in 10 years.
The gameplay will feature the return of Dante and Nero as playable characters, along with a currently unknown third character.
Nero is equipped with his Red Queen sword, his Blue Rose double-barreled revolver (as per his build in Devil May Cry 4) and a new robotic arm with a variety of functions such as grabbing enemies from a distance or stopping time to freeze an enemy in place.
According to information from E3, the music will scale to directly match the player’s performance in combat.
Devil May Cry 5 – Story
Director of the title, Hideaki Itsuno, explains that the story takes place several years after Devil May Cry 4 and that Nero has set up his own demon hunting agency based out of a van adorned with a neon “Devil May Cry” sign given to him by Dante.
Nero has a new robotic hand called “Devil Breaker”, which was created by the new agency’s engineer Nico as a replacement for Nero’s Devil Bringer arm, after it had been severed off by a mysterious figure.
It’s likely this figure will be an antagonist in the game. It’s rumoured Virgil will be coming back to the game, too.
Devil May Cry 5 – Tokyo Games Show 2018
At Tokyo Games Show 2018, Capcom has announced more details about Devil May Cry 5.
The publisher and developer has revealed more information about Dante and his role in the game, as well as detailing his new weapons.
“The city’s gone to hell and back, completely overrun by demons from the underworld,” explains Capcom in a press release.
“Turns out, it’s not just Red Grave City in trouble. They’re everywhere. In Devil May Cry 5, legendary demon hunter Dante teams up with fellow demon hunter Nero and weapons artist Nico to push his investigation and extermination techniques to the limits. In a new trailer released today, see Dante back in action with his trusty sword Rebellion, guns Ebony and Ivory, and an utterly insane motorbike that splits at the handlebars to create twin blade weapons. Catch all this and much more, including a glimpse of Dante pulling his Devil Trigger, in the trailer featuring Dante’s most over-the-top action gameplay in series history.”
Capcom has revealed that Nero and Dante take will take on the hellish onslaught to get to the root of the mystery behind the blood-sucking demon tree Qlipoth at the city center.
Joining them are beloved series heroines and partners Trish and Lady who make a grand return.
The full game will feature three playable characters each with their own radically different gameplay style: as such, you’ll be able to play as Nero, Dante, and the newly introduced V, a mysterious new client for the “Devil May Cry” office that speaks in poetic verse.
Devil May Cry 5 – Release Date Revealed
At Gamescom 2018, Capcom has announced the Devil May Cry 5 release date.
The game has been revealed for a March 8, 2018, release.
You can see 15 minutes of gameplay from the game below – and it looks as stylish as you’d expect from a DMC title, courtesy of Arrekz.
It was also revealed at Gamescom that you can play as three characters in the game – including Dante, Nero and a mysterious newcomer that uses a cane.
Devil May Cry 5 – Famitsu Update
More information about Devil May Cry 5 has started to circulate thanks to Japanese magazine Famitsu.
According to the magazine – which carried out an interview with director Itsuno and producers Matt Walker and Okabe – the developer is aiming to make Devil May Cry 5 the peak of action games of the modern era… a big goal!
Thanks to Siliconera, we have some elements of the interview translated from Japanese – you can see those below.
- The goal for Devil May Cry 5 is photorealism, and they’re working on a consistent 60 fps for a high-speed battle feel that you can only get from Devil May Cry.
- As for the graphics, Capcom is not only 3D scanning people, but they’re also scanning clothing
- Previously, the focus was on response so players were able to motion cancel, but for Devil May Cry 5 it’ll read the input but it won’t simply skip through the animation of the previous action.
- The developers say that if you could do the same thing (motion skipping) as before but with the photorealistic quality of Devil May Cry 5, it would look strange. This is something Capcom is calling “the uncanny valley of action.”
- For example, when you turn around you’ll feel the weight behind the character movement. However, this brings another problem of having a slower response. The team struggled in finding a way to keep the responsiveness while giving it a more photorealistic appearance.
- Capcom wanted a Nero that is at the top of his game in body and mind, so they went with a setting of a few years after Devil May Cry 4.
- Dante hasn’t gone wild for no reason.
You can see much more information about the game from the interview at the Siliconera link.
Devil May Cry 5 – Age Rating Reveal
Devil May Cry 5 will be the first game in the series to carry an 18+ rating.
This has some interesting implications – considering that the other games in the series have been fairly-adult themed (including violence, swearing and light sexual themes), none of them have carried the highest rating PEGI games can receive.
After being revealed on the final European boxart, the age rating has gotten fans wondering what’s made the rating so severe this time… could it be that we’re going to see more human-like enemies (and therefore blood) in the game?
Is it going to have more sexual themes this time around? Perhaps Dante and Nero’s mouths are going to get even fouler.
Apparently, the game is beyond 75% completed from a development perspective, so we should hopefully hear about the reason for the 18+ rating soon.
Devil May Cry 5 – Actors
Devil May Cry 5 is going to be a hugely important game for Capcom and one such new way that this renewed importance in the series can be felt is through the new techniques with which the development team are looking to improve the way the game and characters look better than ever.
For instance, this is the first game in the series which will use actual models scanned in to give the characters as realistic a look as humanly possible.
You don’t need to worry about the voice-over artists though, who are the same as the previous games.
However, for those interested in knowing a little more about how the game is coming together, the model for Dante is Adam Covie. As for Nero, the model is Karlo Baker.
You can get a better look at both characters and their real-life counterparts just below.
Devil May Cry 5 – Improving on DmC
DmC was a controversial release from Capcom – it divided the Devil May Cry fanbase, with some players loving the alternative take on Dante and co, and some balking at the ‘too-edgy-for-you’ tone and obnoxious protagonist.
Capcom is aware of the reaction to the game but is still apparently proud of it, and keen to use the lessons learned from the project to improve on Devil May Cry 5.
“This is definitely a game for the fans – we’ve heard fans asking for a sequel to the storyline of DMC4 for over ten years,” producer Matt Walker tells VG247 when asked about following up the divisive title. “But this isn’t a slight at Ninja Theory or DmC at all. We all love DmC.”
“We learned a lot from working with Ninja Theory on that title, and we hope that they benefited in some way as well. Itsuno-san has stressed several times in conversations with me that he’s taken what he’s learned from working on DmC and applied what he’s learned specifically to what we’ve done on DMC5.”
You can read more at the link.
Devil May Cry 5 – Learning from Ninja Theory
In an interview with Game Informer, Devil May Cry 5 game designer Hideaki Itsuno noted that the development team had learned a lot from the previous project in the series, DmC, worked on by Ninja Theory.
“We learned so much from Ninja Theory and DmC. That was a collaboration between Capcom and Ninja Theory. I went to Cambridge once every couple of months to work with those guys. So we learned a lot from them, and you want to talk about stylish… Ninja Theory, those guys are style incarnate, man.
“What they did with DmC, that art style, those animations, that is real style, you know? So we took a lot of what we learned from that.
“Even stuff like the kill cams, for instance, we took a lot of that and having learned that we tried to implement that in this game as well.
“Another thing is, we have a lot of friends who love DmC. For me, DmC is one of my favorite DMC games, if not my favorite. And we wanted to make the game in a way that people who enjoyed that game will enjoy the way it controls just as much as they enjoyed DmC.’
So it seems like DMC5 will take the best bits from the reboot whilst retaining what fans love about the main series – that’s good news.
Devil May Cry 5 – Rumours
The following information came from an infodump on ResetEra before the game was revealed – whilst this information can’t be verified, it certainly looks legitimate and seems to suggest the game is already quite a way into development.
• The game is slated to release some time in the fiscal calendar year of 2019. That means sometime between April 2018 and March 2019. Original plan was to release it in November 2018 but the date MIGHT have been pushed back to early 2019.
• Originally DMCV was intended to be announced at PSX but after receiving feedback on their E3 press conference, Sony decided to scale back on PSX and instead scale up E3 2018. DMCV was an unfortunate casualty of this choice and thus it’s unlikely that DMCV gets officially revealed in 2017.
• There will be a demo for the game sometime before release.
Game has been in development for 2 years as of today. When it will release it will have been in development for 3 years at least. That is actually the highest time a DMC game has been in full production for. Pre-production started as early as 2015 around the time that DMC4SE finished releasing. There have been no development hiccups and as stated, the development has in fact been progressing smoothly.
• There is some form of PlayStation exclusivity involved. Sony is paying for some of the funding for the game but the extent of it is not known. Could be completely PS4 exclusive, console exclusive or timed exclusive. If the game is announced publicly then it will be at a Sony event, which is why many people thought that it was going to be at PSX.
Devil May Cry 5 – Microtransactions
A report from GameSpot has revealed that Devil May Cry 5 will include microtransactions.
According to the article, you can use the in-game Divinity Statues to power up your abilities and weapons by spending Red Orbs – so far so standard for the series.
However, there was also an option to spend real money and use in-game purchases to power up your characters.
In an interview with GameSpot, the game’s director, Hideaki Itsuno, noted the microtransactions are there so players can take shortcuts if they want.
“If they want to save time and just want to get all the stuff at once, those people can do that. But on the other hand I don’t feel you have to get all the moves, ” Itsuno explained. “You should be able to play it the way you want to play it.”
So it sounds like the IAPs won’t have too much of an impact on the gameplay – that they’ll effectively just be optional shortcuts for players that want to overpower themselves early on.
Devil May Cry 5 – Development
Once again, this information comes from the ResetEra info dump and has not been verified, so take it with a pinch of salt. Most of the information appears accurate at the time of writing (July 3 2018)
• Itsuno’s team that worked on previous DMC games and Dragon’s Dogma is working on DMCV.
• Yuji Shimomura is returning as the cutscene director for DMCV. He worked on DMC3, DMC4 and Bayonetta cutscenes.
• Rueben Langdon is reprising his role as Dante.
• Johnny Young Bosch is reprising his role as Nero.
• Dan Southworth is reprising his role as Vergil.
• No word on the actresses who played Trish and Lady if they will be returning,
• Onyay Pheori is helping with the soundtrack (she did the song for DMC4SE’s launch trailer).
Devil May Cry 5 – Gameplay
Once again, this information comes from the ResetEra info dump and has not been verified, so take it with a pinch of salt.
• Hard lock on is standard.
• Console is targeted for 60 frames per second like the previous DMC games.
• Level design is more open than previous DMC games but not going into Souls or open world territory of level design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more open to make the experience more “smooth.” Immersion is important to the team with this game.
• Level design and exploration is more similar to Bayonetta with action set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far.
• There is NO Stamina bar.
• This is not a Musou game but there will be encounters where you are facing more enemies than you are used to in a DMC game.
• There is some online integration but definitely no multiplayer PvP.
• Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready to hear the word “smooth” a lot when related to DMCV).
• Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.
• Animations are being improved to be less stiff. Big emphasis on cloth physics (maybe Dante’s sword might not clip through his jacket now!). Battles are beautifully animated and smooth.
• Mission and Ranking system similar to previous DMC games and Bayonetta. There will definitely be mission/chapter selects.
• Bosses being ramped up dramatically in DMCV. One of the boss fights moves between multiple areas of the game.
• Style system is in for Dante – Enemies will react a bit differently to each style.
• Style system has been streamlined to be smoother to use for the players (speculated that the style system might be tuned/reworked to make it easier to get into than in DMC4).
• Certain styles will have advantages on certain enemies similar to DmC/DMC3 (you can use a single style on any enemy just fine).
• More environment interactivity than any previous DMC game. This is supposed to compliment the combat system, not detract from it.
• There is some form of dynamic environment destruction/transformation in play but not on the scale of DmC thus far.
• While this is not an open world game, some inspirations have been taken from Dragon’s Dogma.
The strongest demon slayer.
The proprietor of Devil May Cry, and a Devil Hunter of legendary proportions. Dante is a half-human, half-demon hybrid, born to a human woman Eva and the demon who saved the human world, Sparda. He overcame battle after arduous battle in his past, and currently serves as a barrier to any attempt by demons to invade his world. Dante greets any and all challengers with a signature smile on his face. At the behest of a client, Dante jumps back into the fray against demonic forces.
Dante’s Classic Arsenal
Dante is back to blast away powerful demons with his old partners in crime:
Dante’s beloved sword, left to him by his father Sparda. He swings this blade around with ease despite its massive size, allowing for a dense flurry of sword slashes.
—Ebony & Ivory
Rapid-fire pistols designed by Nell Goldstein, the legendary gunsmith. Assembled by Dante himself, each gun has its own faculty—accuracy and speed, respectively.
A shotgun modified by Dante to wield in the fight against demons. Its outstanding power in close quarters more than makes up for its lack of speed.
A Devil Arm made for melee combat, brimming with the sealed power of the king of Fire Hell. Kick Mode unleashes powerful kicks, while Blow Mode allows for nimble maneuvers. Make use of either mode to crush demons with ease.
A heavyweight weapon born of materials infused with demonic power. Lay on the pain with its spinning wheels in motorbike form, or heft it around by the handlebars as a pair of massive twin swords. Dante can even attack from the driver’s seat. The bladed wheels and sharp ram-like protrusions grind demons to bits.
—Devil Sword Sparda
The blade wielded by the Dark Knight Sparda, sharing his own name. The incredible power dwelling within allows this blade to choose its own user. This sword was once used to seal away the demon king Mundus.
Dante’s lineage allows him to tap into the power of demons through a process called Devil Trigger. The Devil Trigger (DT) Gauge fills in battle, and activating DT transforms Dante into his devil form. In this form, Dante gains enhanced power and recovers vitality. Activate it in a pinch, or save it for formidable foes ahead—how you use this power is up to you.
Devil May Cry V – Pre-Order
Capcom has announced a Deluxe Edition for the game that will include the following items:
Four exclusive Devil Breaker arms for Nero
- Buster Arm: Gain early access to the Buster Arm, one of Nero’s new Devil Breaker weapons.
- Mega Buster: A weapon that recreates Mega Man’s legendary Mega Buster. Boasting a unique silhouette, it’s designed for long-range attacks. Equipping it activates special variations on the side roll and jump moves.
- Pasta Breaker: A Devil Breaker that makes pasta extra easy to eat. Created by Nico for clumsy Nero from Helter Skelter and Punch Line parts. The revolving fork on the end is neat, but it’s not particularly useful in battle.
- Sweet Surrender: A Devil Breaker created by Nico to relieve Kyrie’s tension. Nero is too rough to do the job without hurting Kyrie, so this device is made of soft materials. Its vibration feature is especially effective at alleviating shoulder and hip pain.
- Live-action cutscenes: Changes the in-game cutscenes to the live-action movies recorded during development. Use the Options > Cutscene Customize option to change (available after starting mission 2).
- Battle music: 12 tracks from Devil May Cry 1 to 4
Devil May Cry Battle Track 3-Pack – Allows you to change the battle music to tracks from Devil May Cry. Use the Gallery > Jukebox option to change music (available after starting mission 2).
- Track 1: “Public Enemy” (Dante Battle Theme 1)
- Track 2: “Ultra Violet” (Nelo Angelo Boss Battle Theme)
- Track 3: “Lock & Load” (Dante General Theme 2)
Devil May Cry 2 Battle Track 3-Pack – Allows you to change the battle music to tracks from Devil May Cry 2. Use the Gallery > Jukebox option to change music (available after starting mission 2).
- Track 1: “Fire Away” (Dante Battle Theme 1)
- Track 2: “Wings of the Guardian” (Lucia Battle Theme)
- Track 3: “Shoot the Works” (Dante Battle Theme)
Devil May Cry 3 Battle Track 3-Pack – Allows you to change the battle music to tracks from Devil May Cry 3. Use the Gallery > Jukebox option to change music (available after starting mission 2).
- Track 1: “Battle 1” (Dante Battle Theme)
- Track 2: “Vergil Battle 2” (Vergile Boss Battle Theme)
- Track 3: “Devils Never Cry” (End Credits Theme)
Devil May Cry 4 Battle Track 3-Pack – Allows you to change the battle music to tracks from Devil May Cry 3. Use the Gallery > Jukebox option to change music (available after starting mission 2).
- Track 1: “The Time has Come” (Nero Battle Theme)
- Track 2: “Lock and Load: Blackened Angel Mix” (Dante Battle Theme)
- Track 3: “Sworn Through Swords” (Berial Boss Battle Theme)
- Devil May Cry Battle Track 3-Pack – Allows you to change the battle music to tracks from Devil May Cry. Use the Gallery > Jukebox option to change music (available after starting mission 2).
- Alternate title calls: Changes the title call voice. Use the Gallery > Jukebox option to change (available after starting mission 2).
- Alternate Style rank announcers: Changes the style rank announcer voice. Use the Gallery > Jukebox option to change (available after starting mission 2).
- Alternate hero colors: A set of special costume colors for Nero and Dante. You can change these in the game.
- Dante weapon: Cavaliere R: A version of the Cavaliere weapon Dante acquires, which has been customized by Nico for Dante’s use. Its instantaneous output has been increased, and its appearance matches Dante’s thematic color. Can be used in-game after acquiring the Cavaliere.